Open & Distance Education Technologies
E-Portfolios
Learning platforms such as e-portfolios have been used in
distance education and provide a creative delivery method for instructors and
support online students. E-portfolios are created by students showing proof of
their work in a digital format. Students’ most significant learning experiences
are brought to the forefront of their e-portfolios. This is a learning
experience for students but also allows instructors to be able to see the key
points students have pulled from the course. Are they learning what they’re
supposed to? E-portfolios can be designed to build off of concepts. Student
will not be able to move on until they understand the content at present. It
also displays their learning in a format to share with others for collaboration
(Lazenby, 2022).
E-portfolios are designed to navigate self-directed learning
(Modise, 2021). This is often the case with distance education. Online courses
often limit access to instructors and classmates for obvious reasons. Higher
education is becoming more geared toward active learning and e-portfolios
provide just that. Students must complete the activities and engage in the
content. They are not in a classroom to rely on other student to answer all the
questions. (Modise, 2021).
Kahoot
Kahoot is a learning platform allowing instructors and
learners to create content and share with others. This tool allows for fun
games, lecture modes, and collaboration. Anyone is able to join a Kahoot if
provided the game pin or QR code when it begins. It can be utilized in online settings
for easy access for all students. Kahoot is not only designed for a group setting.
Kahoot’s can be shared with others. A tracking system can be used as a reward system
to boost learner’s confidence. Learners can easily collaborate online to create
Kahoot’s together remotely (V.J. et al., 2022). Kumar et al. (2023) conducted a
survey showing a positive relationship between Kahoot participation and performance
of students.
5, A. V. J., Vick, A., 5, J., Silva, A., 25, A., 7, A. G.
F., Grantham, A., 7, F., 10, A. S. J., Steinbrink, A., 10, J., 28, A. B. N.,
Bray, A., 28, N., Shelly, A., & 22, A. (2022, September 16). What is
Kahoot!: How to play kahoot!. Kahoot! https://kahoot.com/what-is-kahoot/
Kumar, K., Raghuwaiya, K., Khan, G., Singh, B., Prasad, J.,
& Blanco, A. (2023). Kahoot Gamified Technology Use to Assess Student
Performance. 2023 IEEE Asia-Pacific Conference on Computer Science and Data
Engineering (CSDE), Computer Science and Data Engineering (CSDE), 2023 IEEE
Asia-Pacific Conference On, 1–6.
https://doi.org/10.1109/CSDE59766.2023.10487717
Lazenby, B. (2022, June 14). EPortfolios: The what, why, and
how!. ePortfolios: The What, Why, and How!
https://teaching.missouri.edu/blog/eportfolios-what-why-and-how
Modise, M. P. (2021). Postgraduate Students’ Perception of
the Use of E-Portfolios as a Teaching Tool to Support Learning in an Open and
Distance Education Institution. Journal of Learning for Development, 8(2),
283–297.
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