Thursday, July 31, 2025

Padlet & QR Codes

Padlet
Many technologies have been developed to encourage learning through collaboration. These technologies include Padlet. Padlet is used for student engagement within the classroom. (Hossain, 2023). This collaborative technology allows anonymous input from classmates. Students are able to provide input without being singled out directly in front of their peers.

Padlet is extremely user friendly and allows for quick access. Along with quick access, Padlet can be accessed from different types of devices such as computer, phone, iPad, etc. Other technologies can be integrated with Padlet. It can also be personalized with different privacy settings. A link to Padlet can be embedded on a course page to easily be found by students or peers (Zhi & Su, 2015).

I have used Padlet in the classroom. Primarily I have used it as a “word-cloud”. I divide students into groups and create topics and subtopics within Padlet. Students are given the task of collaborating with one another without access to their computers or notes.

QR Codes

QR codes are a rapidly increasing technology used for a wide variety of purposes. Many educators are not even aware of the numerous ways to utilize QR codes. QR codes can be used to collect assignments, administer quizzes and exams, share documents, and administer surveys (Bala, Harnal, & Gupta, 2023)

QR codes have encouraged students to remain lifelong learners. They make education easy to share and easy to collaborate with others. QR codes are an easy way to collect data and conduct surveys (Belhan et al., 2023). QR codes can be used to measure student’s confidence on specific topics at the beginning of class and at the end of class.

 

References

Bala, R., Harnal, S., & Gupta, M. (2023). Teachers’ Perception about the Use of QR Code in Education. 2023 Somaiya International Conference on Technology and Information Management (SICTIM), Technology and Information Management (SICTIM), 2023 Somaiya International Conference On, 34–38. https://doi.org/10.1109/SICTIM56495.2023.10104743

Belhan, Z., Yorulmaz, E. T., Kocatepe, V., Uslu, Y., Ocaktan, N., Karatepe, E. E., & Unver, V. (2023). Examination of student opinions on the use of the my mind notes application created using QR code technology in nursing education in clinical practice. International Journal of Africa Nursing Sciences, 19. https://doi.org/10.1016/j.ijans.2023.100621

Hossain, M. M. (2023). Using educational technologies (Padlet) for student engagement – reflection from the Australian classroom. International Journal of Information & Learning Technology, 40(5), 541–547. https://doi.org/10.1108/IJILT-04-2022-0094

Zhi, Q., & Su, M. (2015). Enhance Collaborative Learning by Visualizing Process of Knowledge Building with Padlet. 2015 International Conference of Educational Innovation through Technology (EITT), Educational Innovation through Technology (EITT), 2015 International Conference Of, 221–225. https://doi.org/10.1109/EITT.2015.54


Wednesday, July 16, 2025

Digital Citizenship

 

Digital Security & Password Protectors

Digital security involves the use of software and other applications to protect oneself across the internet (GPB Education, 2021). Digital crimes are committed on the daily. This involves hacking into peoples accounts and using their information to their benefit. It is important for students to recognize the severity of these crimes and to also protect themselves.

First it is important to recognize the process attackers use to acquire personal digital information. Attackers access personal information and sell it to an illegitimate source who then publishes it (Higuero et al., 2009). Password protectors are important to keep personal information secure. This can be personal password protectors or an institutional digital security system.

Alexa

We all know a digital friend in our home or one our phones. Siri, Alexa, and OK Google can be used to filter negativity and false information. Guided artificial intelligence such as Alexa provide a safe space for everyone to express themselves. The filter can eliminate false information or hostile content (The Christian Science Monitor, 2017). In the future, these technologies can be used to filter student content and discussions. Students will need to learn how to communicate and express themselves in a professional manner while recognizing proper digital etiquette.

Overall, it is important to emphasize the importance of digital citizenship, ethics, and netiquette. The world of technology will forever be evolving. It is not going to go aware and students need to learn how to utilize digital technologies. 

GPB Education (2021, July 30). Digital CitizenshipLinks to an external site.. [Video]. Things Explained. https://www.youtube.com/watch?v=yfZN4_gP5kQ

Higuero, M., Unzilla, J., Saiz, P., Jacob, E., Aguado, M., & Goirizelaia, I. (2009). A practical tool for analysis of security in systems for distribution of digital contents based on ‘attack trees.’ 2009 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, Broadband Multimedia Systems and Broadcasting, 2009. BMSB ’09. IEEE International Symposium On, 1–6. https://doi.org/10.1109/ISBMSB.2009.5133754

Tools to reshape digital etiquette. (2017, April 2). The Christian Science Monitor.


Thursday, July 3, 2025

Open & Distance Education Technologies

 Open & Distance Education Technologies

E-Portfolios

Learning platforms such as e-portfolios have been used in distance education and provide a creative delivery method for instructors and support online students. E-portfolios are created by students showing proof of their work in a digital format. Students’ most significant learning experiences are brought to the forefront of their e-portfolios. This is a learning experience for students but also allows instructors to be able to see the key points students have pulled from the course. Are they learning what they’re supposed to? E-portfolios can be designed to build off of concepts. Student will not be able to move on until they understand the content at present. It also displays their learning in a format to share with others for collaboration (Lazenby, 2022).

E-portfolios are designed to navigate self-directed learning (Modise, 2021). This is often the case with distance education. Online courses often limit access to instructors and classmates for obvious reasons. Higher education is becoming more geared toward active learning and e-portfolios provide just that. Students must complete the activities and engage in the content. They are not in a classroom to rely on other student to answer all the questions. (Modise, 2021).

Kahoot

Kahoot is a learning platform allowing instructors and learners to create content and share with others. This tool allows for fun games, lecture modes, and collaboration. Anyone is able to join a Kahoot if provided the game pin or QR code when it begins. It can be utilized in online settings for easy access for all students. Kahoot is not only designed for a group setting. Kahoot’s can be shared with others. A tracking system can be used as a reward system to boost learner’s confidence. Learners can easily collaborate online to create Kahoot’s together remotely (V.J. et al., 2022). Kumar et al. (2023) conducted a survey showing a positive relationship between Kahoot participation and performance of students.

5, A. V. J., Vick, A., 5, J., Silva, A., 25, A., 7, A. G. F., Grantham, A., 7, F., 10, A. S. J., Steinbrink, A., 10, J., 28, A. B. N., Bray, A., 28, N., Shelly, A., & 22, A. (2022, September 16). What is Kahoot!: How to play kahoot!. Kahoot! https://kahoot.com/what-is-kahoot/

Kumar, K., Raghuwaiya, K., Khan, G., Singh, B., Prasad, J., & Blanco, A. (2023). Kahoot Gamified Technology Use to Assess Student Performance. 2023 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE), Computer Science and Data Engineering (CSDE), 2023 IEEE Asia-Pacific Conference On, 1–6. https://doi.org/10.1109/CSDE59766.2023.10487717

Lazenby, B. (2022, June 14). EPortfolios: The what, why, and how!. ePortfolios: The What, Why, and How! https://teaching.missouri.edu/blog/eportfolios-what-why-and-how

Modise, M. P. (2021). Postgraduate Students’ Perception of the Use of E-Portfolios as a Teaching Tool to Support Learning in an Open and Distance Education Institution. Journal of Learning for Development, 8(2), 283–297.

Wednesday, June 25, 2025

Video Games in Healthcare Education

 

Video Games

Tom Chatfield (2010) discusses the concepts of video games and relating them to real life experience, specifically progress. Video games are broken down into individual levels. These represent minute victories in order to accomplish a larger goal. A reward system helps build confidence. Video games also very social. Individuals are part of a community (Squire, 2011). Why not use them in the classroom? Video games can aid in collaboration, having a sense of community, building confidence, and of course having fun. Most fields can find a way to incorporate video games into the classroom for education purposes or even just for periodic brain breaks.

Extreme Event

Everyone has seen a movie with a natural disaster. Some of the more common ones involve floods, tornadoes, or hurricanes. What happens to the people who get hurt in those situations? Mass casualties flood the hospitals. Each healthcare worker is expected to pitch in and help out wherever is needed. Extreme Event, a video game, plays out a virtual mass casualty. Different community groups are affected and rely on short-term and long-term resources for survival (Cobb, 2008). Following the fun play, a debriefing session can be applied to discuss the very real possibilities of this happening. The discussion of everyone’s roles and different facility policies for mass casualties.

Re-Mission

Throughout ultrasound school, we learn of all the different pathologies within the abdomen and other body parts. Re-Mission takes players through the malignant process of these pathologies. It not only shows the pathological process but also the experience of the patient going through the malignant diagnosis. Re-Mission has been reviewed by medical staff to verify the realistic components of the video game (Cobb, 2008). Not only will this walk students through pathology, but it will also walk them through the experience their cancer patients will go through. They will get to experience empathy and appropriate reactions to patients. 

 

Cobb, J. (2008, April 18). Mission to learn: 26 learning games to change the world.Links to an external site. Mission to Learn. http://www.missiontolearn.com/2008/04/learning-games-for-change

Chatfield, T. (2010, July). 7 ways games reward the brainLinks to an external site. [Video]. https://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain?language=en

Squire, K. (2011).Video games and learning: Teaching and participatory culture in the digital age. Teachers College Press

Monday, June 16, 2025

Mobile Devices

 

Mobile Devices

Having the ability to research and analyze data at our fingertips is made possible by mobile devices (Walden University, 2012). Well over half of American adults utilize wireless mobile devices. These include laptops and cell phones. The various uses of mobile devices have increased since 2009. More laptop and cell phone owners are using their devices for a wider range of capabilities than simply phone calls and text messages (Smith, 2010).

iPads

Many advantages unfold with the use of iPads in the classroom. The physical aspect of iPads is intriguing for students. iPads are light weight and smaller than computers (Drozdek et al., 2020). They can be easily stashed away in a backpack while leaving plenty of room for textbooks and other materials.

iPads allow interaction throughout the classroom between students and between students and instructors. They have the capabilities to connect to the internet and research as necessary. During lectures, student can write directly on their iPad to take notes on presentations. All of the class content and whatever notes the students add can be stored in one place for easy organization. Other benefits of iPads include capabilities of email, download files, research, cameras, save paper, etc. iPads have most capabilities of a cell phone which can be an advantage and a disadvantage. Instructors are not able to control the content or searches conducted (Drozdek et al., 2020).

Smart Phones

There is a controversy whether smart phone should be used in the classroom or not. Controversy or not, smart phones can be used to enhance learning in the classroom. Smart phones allow speedy research, immediate answers, ease of communication, and aid in collaboration (Salcines-Talledo, 2022).

Smartphone can positively impact academic performance. Students generally have a smart phone at their side and can efficiently pull them out for use. Personalized applications can be beneficial in the classroom. Most instructors do not give out their personal cell phone numbers to students for obvious reasons. Certain applications can be used for communication or collaboration purposes. Instead of banning cell phones, we can utilize them for education purposes. Many other applications such as social networking can be used to enhance learning (Wei et al., 2024).

Domjanic Drozdek, S., Feher Turkovic, L., Mojsovic Cuic, A., & Digula, O. (2020). The Role of the iPad Tablet in Higher Education Science Teaching. Pedagogical Research, 5(1).

Salcines-Talledo, I., González-Fernández, N., Díaz-Herrera, L., & Area-Moreira, M. (2022). Smartphones in Higher Education. A Longitudinal Qualitative Study. Comunicar: Media Education Research Journal, 30(72), 111–122.

Smith, A. (2010). New Internet & American Life Project: Mobile access 2010.Links to an external site. https://www.pewresearch.org/internet/2010/07/07/mobile-access-2010

Walden University, LLC. (2012c). Mobile learning. Walden University Canvas. https://waldenu.instructure.com

Wei, D., Guo, R., & Talib, M. B. A. (2024). Academic Use of Smartphones and Academic Performance in Higher Education: A Systematic Review. Educational Administration: Theory and Practice, 30(1), 68–83. https://doi.org/10.52152/kuey.v30i1.883

Thursday, June 12, 2025

Social Networking Technologies

 

Social Networking Technologies

Social networking is a readily available tool instructors and students can incorporate into learning. Networking tools are generally thought of as social friendship-based tools. They can be used for so much more than sharing media. It helps people stay connected but can also accommodate people with similar interests. Social networking can help form a sense of community and encourage peer-based learning. Networking with others is an important and beneficial learning strategy (Fink, 2013).

Ning & Facebook

Several sites already exist to enable interaction among student, instructors, peers, and individuals with similar interests. Ning is similar to the infamous Facebook. Ning is also a rapidly growing social media platform. Within education, we first have to move past the friendship-based connections. Facebook tends to be more relationship based while Ning has been utilized to accommodate the learning aspect of social networking. Many opportunities are waiting beyond the surface (Richardson, 2010). Allowing students to socialize outside of the classroom may give them the confidence to express themselves in a different manner (Sanwal et al., 2023)

Both platforms allow groups to form and control the content within those groups. Creating groups with guidelines or rules can help control what is posted in the groups. It will keep the content centered around a specific topic or learning objective. If this is done in the classroom, the instructor can be the “admin” of the group. The content within the group can be made so only group members can access it.

While the purpose of these sites is to connect with students, it should be cautioned to “friend” students to your personal accounts (Richardson, 2010). A separate account should be created to accommodate instruction and a separate personal account. While social networking is beneficially in collaborating to learn through other’s perspectives, face-to-face interactions are still essential for communication (Sanwal et al., 2023). Students still need to develop communication skills on a personal level.

 References

Fink, L. D. (2013). Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses, Revised and Updated (2nd ed.). Wiley Professional Development (P&T). https://mbsdirect.vitalsource.com/books/9781118419014

Richardson, W. (2010). Blogs, wikis, podcasts, and other powerful web tools for classrooms (3rd ed.). Corwin Press

Sanwal, T., Yadav, S., Avasthi, S., Prakash, A., & Tyagi, M. (2023). Social Media and Networking Applications in the Education Sector. 2023 2nd Edition of IEEE Delhi Section Flagship Conference (DELCON), Delhi Section Flagship Conference (DELCON), 2023 2nd Edition of IEEE, 1–6. https://doi.org/10.1109/DELCON57910.2023.10127547

Thursday, June 5, 2025

Multimedia Resources

 

Education is pushing the “out with the old, in with the new” method of teaching in recent years. Technology has evolved to open up methods of instruction. Multimedia is at the forefront of the education system. Instructors are challenged to integrate various methods of technology or media into their classroom. Multimedia teaching and learning includes delivering content with multiple methods including visual or auditory information (Thamarasseri, 2014). Technology has the ability to enhance teaching for the instructor and enhance learning for the students.

Podcasts

Podcasting is a multimedia audio platform. Podcasts are easy to access and can be found all over the internet. Cost free platforms are available to utilize in the classroom. Podcasts can be created individually or with the help of Artificial Intelligence (AI). PowerPoint presentations can be converted to podcasts via AI (Folgert & DeGroot, 2025). This can save time for instructors while also allowing students a break from traditional lecture formats.

Students will be will have the ability to express themselves without the fear or anxiety of presenting live. Podcasts can help student gain confidence before having to present in front of a large group. It can also be used as a communication tool and get students comfortable applying terminology in their specific field of study.

Social Networks

Social media platforms are not only used for sharing pictures or meeting friends, it is now also used for seeking answers. Groups are formed with communities with common interests. Social networking can be used to connect with others in their field of study. When in these spaces, student can also play the role of a teacher when answering other’s questions within these platforms (Richardson, 2010).

With the number of nontraditional students increasing, social media platforms can be used to create community in the classroom. Students can get to know one another’s backgrounds and history. It can shed light on different cultures, social issues, and issues within education (Vu & Weerasinghe, 2024).

Social media can be integrated in the classroom or assignments without actually creating social media accounts. The concept of social media can be referenced for assignments. Most traditional student will recognize the most up to date platforms. Multimedia methods can be used without even integrated technology. Students would need to research different social media platforms. Content can be used to create a profile from any social media platform of the students choosing. This encourages creativity while indirectly using technology.

Folgert, A., & DeGroot, K. (2025). Using AI-Generated Podcasts as an Adjunct to Traditional Teaching Strategies. Nurse Educator, 50(2), 78. https://doi.org/10.1097/NNE.0000000000001787

Lim, K. Y. (2024). A Review of “Next level grammar for a digital age: Teaching with social media and online tools for rhetorical understanding and critical creation.” Canadian Journal of Learning and Technology, 50(1). https://doi.org/10.21432/cjlt28642

Richardson, W. (2010). Blogs, wikis, podcasts, and other powerful web tools for classrooms (3rd ed.). Corwin Press

Thamarasseri, I. (2014). Edification of Multimedia Resources: Aligning Technology for Student Empowerment. Journal of Educational Technology, 11(3), 9–15

Vy Vu, & Nimali Weerasinghe. (2024). Social Media in English Learning and Teaching: A Duoethnography. Canadian Journal for New Scholars in Education, 15(2)

Padlet & QR Codes

Padlet Many technologies have been developed to encourage learning through collaboration. These technologies include Padlet. Padlet is used...