Video Games
Tom Chatfield (2010) discusses the concepts of video games
and relating them to real life experience, specifically progress. Video games
are broken down into individual levels. These represent minute victories in
order to accomplish a larger goal. A reward system helps build confidence. Video
games also very social. Individuals are part of a community (Squire, 2011). Why
not use them in the classroom? Video games can aid in collaboration, having a
sense of community, building confidence, and of course having fun. Most fields
can find a way to incorporate video games into the classroom for education purposes
or even just for periodic brain breaks.
Extreme Event
Everyone has seen a movie with a natural disaster. Some of
the more common ones involve floods, tornadoes, or hurricanes. What happens to
the people who get hurt in those situations? Mass casualties flood the hospitals.
Each healthcare worker is expected to pitch in and help out wherever is needed.
Extreme Event, a video game, plays out a virtual mass casualty. Different
community groups are affected and rely on short-term and long-term resources
for survival (Cobb, 2008). Following the fun play, a debriefing session can be applied
to discuss the very real possibilities of this happening. The discussion of everyone’s
roles and different facility policies for mass casualties.
Re-Mission
Throughout ultrasound school, we learn of all the different
pathologies within the abdomen and other body parts. Re-Mission takes players through
the malignant process of these pathologies. It not only shows the pathological
process but also the experience of the patient going through the malignant
diagnosis. Re-Mission has been reviewed by medical staff to verify the realistic
components of the video game (Cobb, 2008). Not only will this walk students
through pathology, but it will also walk them through the experience their
cancer patients will go through. They will get to experience empathy and appropriate reactions to patients.
Cobb, J. (2008, April 18). Mission to learn: 26 learning
games to change the world.Links to an external site. Mission to Learn.
http://www.missiontolearn.com/2008/04/learning-games-for-change
Chatfield, T. (2010, July). 7 ways games reward the
brainLinks to an external site. [Video]. https://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain?language=en
Squire, K. (2011).Video games and learning: Teaching and
participatory culture in the digital age. Teachers College Press
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