Wednesday, June 25, 2025

Video Games in Healthcare Education

 

Video Games

Tom Chatfield (2010) discusses the concepts of video games and relating them to real life experience, specifically progress. Video games are broken down into individual levels. These represent minute victories in order to accomplish a larger goal. A reward system helps build confidence. Video games also very social. Individuals are part of a community (Squire, 2011). Why not use them in the classroom? Video games can aid in collaboration, having a sense of community, building confidence, and of course having fun. Most fields can find a way to incorporate video games into the classroom for education purposes or even just for periodic brain breaks.

Extreme Event

Everyone has seen a movie with a natural disaster. Some of the more common ones involve floods, tornadoes, or hurricanes. What happens to the people who get hurt in those situations? Mass casualties flood the hospitals. Each healthcare worker is expected to pitch in and help out wherever is needed. Extreme Event, a video game, plays out a virtual mass casualty. Different community groups are affected and rely on short-term and long-term resources for survival (Cobb, 2008). Following the fun play, a debriefing session can be applied to discuss the very real possibilities of this happening. The discussion of everyone’s roles and different facility policies for mass casualties.

Re-Mission

Throughout ultrasound school, we learn of all the different pathologies within the abdomen and other body parts. Re-Mission takes players through the malignant process of these pathologies. It not only shows the pathological process but also the experience of the patient going through the malignant diagnosis. Re-Mission has been reviewed by medical staff to verify the realistic components of the video game (Cobb, 2008). Not only will this walk students through pathology, but it will also walk them through the experience their cancer patients will go through. They will get to experience empathy and appropriate reactions to patients. 

 

Cobb, J. (2008, April 18). Mission to learn: 26 learning games to change the world.Links to an external site. Mission to Learn. http://www.missiontolearn.com/2008/04/learning-games-for-change

Chatfield, T. (2010, July). 7 ways games reward the brainLinks to an external site. [Video]. https://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain?language=en

Squire, K. (2011).Video games and learning: Teaching and participatory culture in the digital age. Teachers College Press

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